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Industry

Media & Entertainment

Content and delivery platforms sized for the traffic an audience actually creates.

Media & Entertainment

What we build for Media & Entertainment

Media traffic has no meaningful average. A publication runs at a steady level and then one piece is picked up and a hundred times the usual load arrives within minutes, on no notice at all.

Sizing for the average is therefore the wrong instinct, and so is paying permanently for the peak. Media software development is mostly caching strategy, delivery architecture and a clear decision about what can be served stale, so the spike is absorbed rather than survived.

The second pressure is editorial. Publishing has to be fast for the people doing it under deadline, which is a workflow problem as much as a technical one. We have no published media case study, so this page sets out the reasoning rather than delivered work.

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Sector constraints

What makes this sector hard

Traffic is event-shaped

One story can multiply load in minutes. Caching and delivery are designed for the spike, not for the median day.

Editorial speed is a technical requirement

If publishing is slow or fragile, editors route around it and the platform stops being the source of truth.

Rights and takedowns need to be fast

Removing or restricting a piece of content must be a supported action, not a database task a developer does.

The archive is most of the value

Older content earns traffic for years. A migration that loses it loses the part of the site that was quietly working.

What we build for this sector

Publishing platforms

Editorial tools built for speed, because a slow publishing flow is one editors will find a way around.

Delivery and caching

Caching, CDN and origin strategy designed around the spike rather than the average.

Performance work

Diagnosing what is actually slow on a media-weight page. Usually images and third-party scripts, rarely the framework.

Search and archive

Making a back catalogue findable, which is where the long-term traffic on a media site lives.

Work delivered in this sector

ScreenTripping ยท Media & Entertainment

A Website for a Film Production House

A site for ScreenTripping presenting their filmmaking services, with enquiry forms for business and career contacts.

  • HTML
  • Bootstrap

Questions we get asked

Our site falls over when a story goes big. Can that be fixed?

Almost always, and usually without a rebuild. Traffic spikes are far more often a caching and origin problem than a hosting-capacity one, which means the fix is normally targeted and much cheaper than the panic suggests. We measure where the load actually lands before recommending anything, because guessing here is expensive in both directions.

Can editors keep working while the platform is replaced?

Yes. Replacement runs in stages alongside the existing system, with a way back at each step. A cutover that needs a publishing freeze tends to be a cutover that gets postponed until it never happens, so we plan around never needing one.

What happens to the archive?

It comes with you, and every old URL gets a redirect to its new equivalent. For a media site the archive is usually earning more traffic than the front page, so treating it as an afterthought in a migration is how a replatform quietly halves the audience.

Building something for Media & Entertainment?

Tell us the constraints you are already aware of. Half of scoping a sector project is working out which of them are real and which are assumed.

No sales sequence. One person reads this and replies. Rather give more detail?