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One codebase, both stores

Hire Flutter Developers

Flutter engineers who ship the same codebase to iOS and Android. Fewer people, one set of features to maintain, and a design that stays consistent because there is only one implementation of it.

Hire Flutter Developers

What our Flutter Developers do

The reason to hire Flutter developers is arithmetic. One codebase, one set of features to maintain, one bug to fix instead of two, and a design that stays consistent across platforms without anyone policing it.

The reason not to is narrower than the internet suggests but real. Deep platform integration, heavy background processing, and anything needing a very new OS capability on launch day are all easier natively. We will say which side your project falls on rather than selling you the option we prefer.

For most product work, from internal tools to consumer apps with standard hardware needs, Flutter is a sound default. If you would rather compare, our mobile engineers page covers native, and the two overlap deliberately.

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What they build

The work this role actually does here, on client products that are live.

Cross-platform applications

One codebase to both stores. Roughly the coverage of two native teams at closer to the cost of one, which is the whole reason to choose it.

Interface-heavy products

Where Flutter is strongest: custom interfaces, animation and branded design that would be built twice natively.

Native bridges where needed

Platform channels for the device features Flutter does not cover, written once rather than avoided by changing the requirement.

Releases to both stores

A single pipeline producing both builds, with staged rollout and crash reporting wired in from the first release.

What they know

Named rather than implied, so you can check it against your own job description before we talk.

Core

  • Flutter 3.x
  • Dart
  • Material and Cupertino
  • GoRouter

State

  • Riverpod
  • Bloc
  • Provider
  • freezed

Data

  • Firebase
  • Supabase
  • Isar and Hive
  • Dio and Retrofit

Release

  • Fastlane
  • Codemagic
  • Firebase Crashlytics
  • flutter_test and integration_test

Is this the right way to buy?

Hire this way when

  • Both stores matter and the budget will not carry two native teams
  • The interface is custom and branded rather than platform-standard
  • You want one feature set to maintain instead of two that drift apart
  • Speed to a working app across both platforms is the priority

Look elsewhere when

  • The app depends heavily on new platform features, where native lands first
  • Size on disk is critical, since a Flutter build is larger than an equivalent native one
  • You already have a native team on one platform and only need the other
  • The product is genuinely one platform only, where native is simply better

How hiring runs

  1. Tell us the gap

    What the team is building, what is missing, and how long you expect to need it. A rough answer is enough to start.

  2. Profiles within a week

    You get a shortlist of engineers who are actually free, with the work they have shipped here. Not a database of people we would have to recruit first.

  3. You interview them

    Technical interview, pair programming, take-home, whatever your normal process is. You decide, not us. Nobody joins your team without your yes.

  4. They start inside your process

    Your repository, your board, your standups, your review standards. We do not run a parallel process alongside yours.

Agreed before anyone starts

Written into the contract rather than promised on a call. These are the terms people forget to ask about until they need them.

You interview and approve every engineer before they start

One month notice either way, so neither side is trapped

A replacement at our cost if someone is not working out in the first month

Code, accounts and credentials are yours from the first commit

An NDA before any of your systems are discussed, not after

No recruitment fee if you later hire someone permanently

Would rather we delivered it? See Mobile App Development

Questions we get asked

Is Flutter production ready?

Yes, and it has been for several years. The real question is not maturity but fit: it is an excellent choice for branded interface-led apps and a poorer one for apps built around platform-specific behaviour.

How is this different from hiring mobile app developers?

Those engineers write Swift and Kotlin separately, which gives you platform-exact behaviour for roughly twice the build. Flutter gives you one codebase and a small compromise in platform feel. We will tell you which your product needs.

What about performance?

For the vast majority of applications it is indistinguishable from native. If yours involves heavy real-time graphics or sustained camera processing, that is one of the cases where we would point you at native.

Can Flutter reuse our existing back end?

Yes. Flutter is the client. Any REST or GraphQL API you already run works without changes.

Tell us what your team is missing.

Send the role, the stack and how long you expect to need it. You get profiles of engineers who are actually free, not a sales call.

No sales sequence. One person reads this and replies. Rather give more detail?