Cross-platform applications
One codebase to both stores. Roughly the coverage of two native teams at closer to the cost of one, which is the whole reason to choose it.
One codebase, both stores
Flutter engineers who ship the same codebase to iOS and Android. Fewer people, one set of features to maintain, and a design that stays consistent because there is only one implementation of it.
The reason to hire Flutter developers is arithmetic. One codebase, one set of features to maintain, one bug to fix instead of two, and a design that stays consistent across platforms without anyone policing it.
The reason not to is narrower than the internet suggests but real. Deep platform integration, heavy background processing, and anything needing a very new OS capability on launch day are all easier natively. We will say which side your project falls on rather than selling you the option we prefer.
For most product work, from internal tools to consumer apps with standard hardware needs, Flutter is a sound default. If you would rather compare, our mobile engineers page covers native, and the two overlap deliberately.
The work this role actually does here, on client products that are live.
One codebase to both stores. Roughly the coverage of two native teams at closer to the cost of one, which is the whole reason to choose it.
Where Flutter is strongest: custom interfaces, animation and branded design that would be built twice natively.
Platform channels for the device features Flutter does not cover, written once rather than avoided by changing the requirement.
A single pipeline producing both builds, with staged rollout and crash reporting wired in from the first release.
Named rather than implied, so you can check it against your own job description before we talk.
Core
State
Data
Release
What the team is building, what is missing, and how long you expect to need it. A rough answer is enough to start.
You get a shortlist of engineers who are actually free, with the work they have shipped here. Not a database of people we would have to recruit first.
Technical interview, pair programming, take-home, whatever your normal process is. You decide, not us. Nobody joins your team without your yes.
Your repository, your board, your standups, your review standards. We do not run a parallel process alongside yours.
Written into the contract rather than promised on a call. These are the terms people forget to ask about until they need them.
Yes, and it has been for several years. The real question is not maturity but fit: it is an excellent choice for branded interface-led apps and a poorer one for apps built around platform-specific behaviour.
Those engineers write Swift and Kotlin separately, which gives you platform-exact behaviour for roughly twice the build. Flutter gives you one codebase and a small compromise in platform feel. We will tell you which your product needs.
For the vast majority of applications it is indistinguishable from native. If yours involves heavy real-time graphics or sustained camera processing, that is one of the cases where we would point you at native.
Yes. Flutter is the client. Any REST or GraphQL API you already run works without changes.
Send the role, the stack and how long you expect to need it. You get profiles of engineers who are actually free, not a sales call.
Vikalp Development
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