Skip to main content

Native iOS and Android

Hire Mobile App Developers

Mobile engineers who have shipped to both stores and know that the build is the easy half. Release process, crash monitoring, staged rollouts and the review rejections nobody warns you about.

Hire Mobile App Developers

What our Mobile App Developers do

Teams who hire mobile app developers usually budget for the build and are surprised by everything after it. Store review, the spread of real devices, staged rollouts, crash monitoring, and the fact that a bad release cannot be pulled back the way a website can.

So we screen for release experience, not just for Swift or Kotlin. An engineer who has shipped through app review a dozen times knows which things get rejected and designs around them early, which is worth more than any amount of clever architecture.

If the plan is one codebase across both platforms, Flutter engineers are the same conversation with a narrower answer. If you are still deciding whether you need an app at all, our mobile capability page is honest about when a responsive website is the better buy.

hire-mobile-app-developers-into

What they build

The work this role actually does here, on client products that are live.

Native applications

Swift on iOS and Kotlin on Android, where the app needs platform behaviour that cross-platform frameworks reach for awkwardly.

Offline and sync

Applications that keep working on a bad connection and reconcile sensibly when it returns. The hardest part of most field and logistics apps.

Device features

Camera, biometrics, background location, push and payments, with the permission handling that decides whether users accept them.

Releases and monitoring

Store submission, phased rollout, crash reporting and the version support policy that stops old builds becoming your problem.

What they know

Named rather than implied, so you can check it against your own job description before we talk.

iOS

  • Swift
  • SwiftUI
  • UIKit
  • Combine
  • XCTest

Android

  • Kotlin
  • Jetpack Compose
  • Coroutines
  • Room
  • Hilt

Shared

  • React Native
  • Firebase
  • REST and GraphQL clients
  • SQLite and Realm

Release

  • Fastlane
  • App Store Connect
  • Google Play Console
  • Sentry and Crashlytics

Is this the right way to buy?

Hire this way when

  • The app needs platform behaviour that a cross-platform layer handles badly
  • Performance or device access is central rather than incidental
  • An existing app has been abandoned and needs someone to take it over
  • You need someone who has been through store review before

Look elsewhere when

  • One codebase for both platforms matters more than platform polish, where Flutter is cheaper
  • A responsive website would serve the same need, which is worth checking first
  • There is no back end yet, because the app will need one before it does anything
  • Nobody owns the Apple and Google accounts, which blocks release on day one

How hiring runs

  1. Tell us the gap

    What the team is building, what is missing, and how long you expect to need it. A rough answer is enough to start.

  2. Profiles within a week

    You get a shortlist of engineers who are actually free, with the work they have shipped here. Not a database of people we would have to recruit first.

  3. You interview them

    Technical interview, pair programming, take-home, whatever your normal process is. You decide, not us. Nobody joins your team without your yes.

  4. They start inside your process

    Your repository, your board, your standups, your review standards. We do not run a parallel process alongside yours.

Agreed before anyone starts

Written into the contract rather than promised on a call. These are the terms people forget to ask about until they need them.

You interview and approve every engineer before they start

One month notice either way, so neither side is trapped

A replacement at our cost if someone is not working out in the first month

Code, accounts and credentials are yours from the first commit

An NDA before any of your systems are discussed, not after

No recruitment fee if you later hire someone permanently

Would rather we delivered it? See Mobile App Development

Questions we get asked

Native or cross-platform?

Native when the app leans on the device or the interface has to feel exactly right. Cross-platform when reach across both stores from one codebase matters more. See our Flutter engineers for the other side of that decision.

Do you handle App Store submission?

Yes, including the rejections. Most first submissions get rejected for something procedural, and knowing which reply resolves it is worth more than it sounds.

Can you take over an app somebody else built?

Yes. The first task is an assessment of what is there, what it depends on and what is out of support. You get that in writing before we commit to a plan.

Who owns the developer accounts?

You do. The apps are published under your Apple and Google accounts, never ours. An agency that publishes under its own account is holding your product hostage.

Tell us what your team is missing.

Send the role, the stack and how long you expect to need it. You get profiles of engineers who are actually free, not a sales call.

No sales sequence. One person reads this and replies. Rather give more detail?