Native applications
Swift on iOS and Kotlin on Android, where the app needs platform behaviour that cross-platform frameworks reach for awkwardly.
Native iOS and Android
Mobile engineers who have shipped to both stores and know that the build is the easy half. Release process, crash monitoring, staged rollouts and the review rejections nobody warns you about.
Teams who hire mobile app developers usually budget for the build and are surprised by everything after it. Store review, the spread of real devices, staged rollouts, crash monitoring, and the fact that a bad release cannot be pulled back the way a website can.
So we screen for release experience, not just for Swift or Kotlin. An engineer who has shipped through app review a dozen times knows which things get rejected and designs around them early, which is worth more than any amount of clever architecture.
If the plan is one codebase across both platforms, Flutter engineers are the same conversation with a narrower answer. If you are still deciding whether you need an app at all, our mobile capability page is honest about when a responsive website is the better buy.
The work this role actually does here, on client products that are live.
Swift on iOS and Kotlin on Android, where the app needs platform behaviour that cross-platform frameworks reach for awkwardly.
Applications that keep working on a bad connection and reconcile sensibly when it returns. The hardest part of most field and logistics apps.
Camera, biometrics, background location, push and payments, with the permission handling that decides whether users accept them.
Store submission, phased rollout, crash reporting and the version support policy that stops old builds becoming your problem.
Named rather than implied, so you can check it against your own job description before we talk.
iOS
Android
Shared
Release
What the team is building, what is missing, and how long you expect to need it. A rough answer is enough to start.
You get a shortlist of engineers who are actually free, with the work they have shipped here. Not a database of people we would have to recruit first.
Technical interview, pair programming, take-home, whatever your normal process is. You decide, not us. Nobody joins your team without your yes.
Your repository, your board, your standups, your review standards. We do not run a parallel process alongside yours.
Written into the contract rather than promised on a call. These are the terms people forget to ask about until they need them.
Native when the app leans on the device or the interface has to feel exactly right. Cross-platform when reach across both stores from one codebase matters more. See our Flutter engineers for the other side of that decision.
Yes, including the rejections. Most first submissions get rejected for something procedural, and knowing which reply resolves it is worth more than it sounds.
Yes. The first task is an assessment of what is there, what it depends on and what is out of support. You get that in writing before we commit to a plan.
You do. The apps are published under your Apple and Google accounts, never ours. An agency that publishes under its own account is holding your product hostage.
Send the role, the stack and how long you expect to need it. You get profiles of engineers who are actually free, not a sales call.
Vikalp Development
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